![]() ![]() But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight-together. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis-and the call of a dream that, at long last, Bruenor has decided to fulfill. The epic tale of everyone's favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. Only Del could defeat it-a hero sworn to peace and fated to wield the dazzling power of the fourth magic. For a sinister expert of the mystical arts had embraced the forbidden third magic, the most deadly sorcery of all. But the jewel had a flaw, a dark vein of evil. Thus the Isle of Hope was raised from the poisoned seas and set like a jewel in Earth's ravaged crown. Here a race of angelic beings had taken pity on the remnants of humankind, offering a chosen few a precious second chance. The crew surfaced in a strange, magical world changed forever by nuclear holocaust. But his mission had barely begun when the vessel was sucked into a mysterious underseas void where time stood still, before propelling it forward, through the centuries. Salvatore synonymous with the best in fantasy! Jeff "Del" DelGuidice was proud of his assignment to the research submarine The Unicorn. The extraordinary beginning of an epic series brimming with the unbridled action, adventure, and imagination that have made the name R. The Spine of the World is the second book in the Paths of Darkness series and the twelfth installment in the Legend of Drizzt series. Fired from his gig at a tavern, robbed of his warhammer, and accused of murder, he goes on the run with Morik the Rogue-beginning a dangerous, combat-filled journey toward his redemption. For Wulfgar, things get worse before they get better. Hoping to distance himself from his past, he flees to the faraway port city of Luskan-but in so doing, isolates himself from his friends and develops an unhealthy penchant for booze. Though Wulfgar has since been freed, he is still haunted by the memories of the pain he endured at his captor Errtu's hands. ![]() Wulfgar of Icewind Dale was there for six miserable years. New York Times–bestselling series: Join barbarian hero Wulfgar on another action-packed adventure in the Legend of Drizzt saga Spending just one day in the torture chambers of the Abyss would be enough to break even the heartiest soul. ![]()
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